The digital transformation has begun to reshape traditional literary culture, as well as traditional intellectual culture. Three Americans were central to that process: Norbert Wiener, the celebrated founder of cybernetics, Stewart Brand, a leading hippie figure from the 70s, and more recently Tim O'Reilly, who brought us the terms web 2.0 and open source, as well as a few other ways of looking at the world. How do they work as intellectuals?
Following suit to the Guggenheim Museum, a number of Western cultural institutions have launched a series of spectacular offshoring operations, exporting their trademarks and their specific know-how. Playing somewhere between influence diplomacy and cultural marketing, museums and universities in the Western world are trying their luck in the new Paradises of the Middle East or Asia. What are the expected benefits and what are their strategies?
When was the last time you rented a DVD from a rental store or through some vending machine in your neighborhood? Faced with new consumption practices, the video industry is evolving rapidly. Business proposals, methods of payment and value chains must be reinvented. But how? The digital strategy deployed by Arte France Développement provides some pointers.
The emergence of a cognitive technology disrupts and rearranges the deliberative processes that govern the practices of a given community or society. Such a disruption can have an impact on the architecture of deliberation networks, on the organizations and individuals who participate in deliberations, or on the standards and conventions that structure them. Or it can have an impact on all at once. As for the current digital revolution, one can understand it better considering the previous great historical mutations, paying a special attention to the debates and criticism they have ignited in their day.
After the crucial passage from orality to writing, the invention of the printing press brought about an unprecedented reconfiguration of the circulation of information. The construction of scientific knowledge and political discussion was thereby disrupted, with a progressive expansion of reflection circles. Is the Internet but a new stage?
The video game industry is full of paradoxes. The sector is booming and prospects have never been better. However, companies live in a state of constant stress. Faced with the extreme volatility of consumer habits, their competition is merciless. To wage these commercial wars, they are developing business strategies that are as inventive as their most popular games' scenarios.
It was a mere dream ten years ago, an emerging market only three years ago. Today, the e-book is on the verge of transforming drastically the publishing industry. The arrival of e-readers has sent the demand through the roof and by 2015, within developed nations, digital media could represent 20% of the book market in value. The radical transformation of the value chain puts publishers under heavy stress with the arrival of new players.